New media researcher, lecturer at the Warsaw School of Social Sciences and Humanities, and an editor of Kultura Popularna – the quarterly journal of media and cultural studies. In 2003 dr Filiciak has contributed to the Video Game Theory Reader edited by Mark. J.P. Perron and Bernard Perron. His most recent monograph Pixelated Worlds (Światy z pikseli, 2010) is an anthology of video game research.
Avid blogger and an author of Altergranie. Since 2007 she has writen numerous articles devoted to video games in Culture and History, and the following video game blogs and portals – Technopolis, Polygamia and Gry-OnLine.
Assistant Professor at the Department of English Language and Literature at Southern Illinois University Edwardsville, United States. A rhetoric-composition specialist, his work has appeared in "Dichtung Digital", "College Composition and Communication" and "College English" as well as the collections Writing and the Digital Generation, From Hip-Hop to Hyperlinks, and TechKnowledgies. He was guest editor of the “Reading Games: Composition, Literacy, and Video Gaming” special-issue of Computers & Composition and serves as Reviews Editor for the "Journal of Gaming and Virtual Worlds".
Freelance video game designer and a founder of Handcrafted Games Limited.
PhD student at the School of Creative Studies and Media at Bangor University, Wales. Her doctoral research centers around corpus-based discourse analysis in video games.
Graduate of Udine University in Italy. He devoted his M.A. thesis to video games and ideologically marked aspects of verbal and visual communication.
Assistant Professor at IT University of Copenhagen and a consultant in game world design and gameplay metrics at IO Interactive, a Square Enix Company.
Is a final year research student at the School of Creative Studies and Media, Bangor University (UK). In her doctoral thesis she developed a methodology for player character analysis in offline computer Role-Playing Games (cRPGs). Her academic articles were published in Creating Second Lives (Routledge), the Journal of Gaming and Virtual Worlds (Intellect) and in Dekada Literacka, a Polish literary monthly magazine. She is also writing about video games culture for the Internet issue of Polityka, a Polish news magazine.
Programem, currently working for Google (indexing websites). In his freetime has been working, amon others, on backend MySQL projecty (SOCI libraries), http://soci.sourceforge.net/, platform puzzle gameKartofel, a version of Frozen Bubble game for Android and software for game training Blackjack Instructor.
Is a PhD student at the School of Drama and Theater at Lodz University (Poland), and an editor for Gazeta Wyborcza, the biggest Polish daily newspaper. Her academic research focuses on gender studies and queer theory as reference points in the study of modern culture, particularly theater and drama. As a theater critic for Gazeta Wyborcza, she has written hundreds of reviews and articles.
Born in 1987. The youngest, most resourceful and most promising critic of new media literature in Poland. Just starded working on her PhD at University of Warmia and Mazury in Olsztyn (philology, journalism and communication studies). Writing articles and esseys for several Polish journals and portals („Portret", Niedoczytania.pl, Ha!art, „artPapier”, „Pogranicza”, „Perspektywy Kulturoznawcze”. Fascinated with relations between literature and everything that's digital. Currently working on her first book on cyberpoetry in Poland.
Has just defended his PhD dissertation on hypertext, UAM, Poland. Chief editor of “Techsty” - the centre of electronic literature criticism and the online archive of experimental digital literature written in Polish. In 2011 nomainated for Theodor Nelson award during ACM Hypertext Conference,Eindhoven. Cooperates with Electronic Literature Organization, works as a critic, editor and translator fo Korporacja Ha!art, lives in London.